![]() ![]() Despite massive levels packed with dense environmental meshes, everything seems to fit together surprisingly well, without any geometric or lighting discontinuities. The interplay between the environment and the action is a key highlight here: stray bullets and explosions chip at barriers and take chunks out of concrete slabs. As action breaks out The Ascent becomes an electrifying visual showcase, bathed in explosions and bullet trails. Whether you're gaming on PS4 or PS5, The Ascent retains its signature visual appeal - it's a beautiful title that combines extremely detailed environmental geometry with stunning pyrotechnics. Previously an Xbox console exclusive, The Ascent is now available for current-gen and last-gen PlayStation consoles - and we highly recommend it. It's easily mistaken for a big-budget title but was in fact primarily made by Neon Giant, a small Swedish studio with just 12 core developers. This Unreal Engine 4-based isometric action game features dense environmental geometry, great lighting, and high quality effects work. Hard to say how often, but sometimes it will in the current state of development.What is the most visually impressive indie game you've ever seen? From our perspective, The Ascent - released last summer for PC and Xbox - is a strong candidate. And there is a possibility for it to happen. No matter where you die, you won't lose your progress. You start from the last checkpoint and these are literally everywhere. But from the other side game doesn't punish when you die. You will have to use game mechanics not to die too often and master the game. It may be a little hard for beginners on normal difficulty when you face your first enemies with gun. You will die often, which doesn't spoil anything. Both mini-map and main map are a confusing when it comes to multilevel system, which is present in the game, but doesn't show enough info about levels on maps. It not such a big deal to add a little zoom feature from the devs, which will fix quite a lot. Sometimes you don't even see your enemies, but they see you. Lacks a simple possibility to zoom out/in, nothing more. It's uncomfortable and uncontrollable at the same time. More detailed cons and controversial points: Camera - the most important, seems like a little one, but it ruins too much of the hardwork of the devs. The most important is neat gameplay and nice plot. There are many pros in little details and huge visible moments. Most of the time game is brilliant and fun to play. So a huge plus for the whole picture, beautiful little details, music, design, etc, but also little nasty holes of negative appear here and there. A lot is done great, but some gameplay mechanics just leave a bitter aftertaste. Certainly devs put their soul in "the Ascent". But if you don't like reading anything you can skip this part and just destroy. ![]() ![]() And if you wish also read dialogs about where you need to do this or about the world you play, which is interesting. And what you do is kill anything that stands in your way. ![]() You are a mercenary in a futuristic world who does whatever job he/she gets. You are a mercenary in a futuristic world "The Ascent" is an isometric top-down shooter in a cyberpunk setting made by a team of 11 people. "The Ascent" is an isometric top-down shooter in a cyberpunk setting made by a team of 11 people. ![]()
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